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KB811 DS64 - Setting Up to Operate Slow Motion Type Turnouts

At the factory, your DS64 was set to control solenoid type turnout machines that use a single pulse output for operation. If you are using slow motion turnout machines, like the Tortoise or Switchmaster, that need a static type output to operate, you’ll need to reconfigure the DS64’s outputs before hooking up your turnouts.To set up your DS64 to operate stall motor type turnouts:1. Connect the DS64’s ‘TRKA’ and ‘TRKB’ terminals to your track. No turnouts should be connected to the DS64 at this time.2. On the DS64 press and hold the OPS button down for about 3 seconds until ...

KB783 DS51K1 Stationary Address Programming

This procedure is best done after installation of the decoder to the turnout.  The process is "blind", so it is easier to program this decoder after installation because you can then test the operation of the turnout with its new address.  The DS51K1 can be installed into the base of the turnout or attached to the bottom of the layout near the turnout.1. Turn off track power and temporarily connect the yellow programming wire from the DS51K1 to the same rail as the black wire.2. Turn on track power.3. Using your throttle, select the address you want to program into ...

KB784 DS51K1 Stationary Decoder Installation

The DS51K1 is designed specifically for Kato N-Scale turnouts.  Kato manufactures both a #4 and #6 turnout; one DS51K1 will control one Kato turnout solenoid.  In cases where there are two turnouts in a crossover track arrangement, you must use two DS51K1s, each assigned to the same address.Installation of the four decoder wires requires soldering skills.  And, just to make things interesting, Kato uses the colors of black and red for their turnout control wires, while Digitrax uses black and red for the power and data bus.  You will make four connections, two connected to the turnout motor and two ...

KB273 DS64 - Fulgurex Switch Motors

For some reason it is not possible to successfully operate Fulgurex point motors with a DS64. Tortoise work fine. We have determined that the Fulgurex motor draws too much current for the DS64. Published sources describe the Fulgurex motor as needing 400 Ma for operation, which is well beyond the capacity of the DS64. When the DS64 tries to operate Fulgurex motor, the excess current draw appears to be a short circuit and the DS64 shuts down to protect itself. The Tortoise, while also a slow motion point motor, is "on" all the time since it is a stall-type motor. ...

KB276 DS64 - Push Buttons

In addition to controlling turnouts via LocoNet with your DT400 throttle or with a computer program such as Railroad & Co., you can use local push buttons to operate turnouts. These buttons can be mounted near a particular turnout on the layout fascia or on a local track diagram. In this way, train crews can operate a turnout with a push of the button. The momentary push buttons are connected to the DS64 inputs marked S1, S2, S3 and S4. The return connection of each push button is made to "+COM. Here, a momentary button is connected to operate Turnout ...

KB279 Button Control of Kato Turnouts

I have my Kato Switches hooked up to a standard switch panel with toggle momentary switches. Can I hook up the DS51K1 stationary decoder in addition to this wiring? In other words, if hooked up the DS51K1 to the Kato Switch Machine that was already wired to another source to throw the switch, would the momentary power damage the decoder when it is operated by the standard control panel? I would like to operate these switches via DCC and by the control panel. In this situation, it would appear that using a DS64 configured for Kato turnouts (solenoid turnouts) and ...

KB798 DS64 - How To Run A DS64 Route

How To Run a Route with DS64:1. Select the Switch Address that corresponds to the Top Address of the route you want to run.2. Issue a Closed or Thrown command depending on which you set up in the route table.Note that if you are using an actual switch address as your top address and you send the opposite closed or thrown command from that set up in the route; you will operate that switch address only and not the route.For example: If you set up Switch Address 50 as your Top Address by sending a Thrown command, you’ll need to ...

KB799 DS64 - Setting Up Routes With DS64

How To Set Up Routes Using Your DS64NOTE:  During this procedure the DS64 must be connected to an active LocoNet with an active command station.1. Press and hold down the STAT button on your DS64 until the green LED begins to blink quickly. You are now ready to set up a Route.2. To program the DS64 Route Number, use your DCC throttle in Switch mode to select a Switch Address from 1 through 8 and issue a Closed or Thrown command. This lets the DS64 know which of the 8 available routes you are setting up. This is NOT the ...

KB800 DS64 - Using A Virtual Top Address for Routes

When you program the DS64, you must program all four outputs, even if they are not connected to anything.  A "Virtual" top address can be used to avoid conflicts with actual turnout addresses and other routes. To create a virtual top address use a switch address for your top address that is not used to operate an actual turnout on the layout. The advantage of this is that you can consistently use either the "thrown" or “closed” command to operate all routes, making it easier to remember which position goes with which route to make them work. Since DS64 routes ...

KB801 DS64 - Automated Routing

Automated Routing with DS64   Routes are a way of operating a preset combination of turnouts to predefined positions using a single Switch command. Route tables hold the Switch Address and position information that make up the Route that operates when a single command is issued. The DCS100 Super Chief can store up to 32 individual routes that consist of a "Top" address and 7 additional turnout addresses and their positions.  The DS64 has a route table that can hold up to 8 individual routes that consist of a "Top" address and 7 additional turnout addresses and their positions. Sensors ...

KB802 DS64 - Route Table

Use this table as a planning guide for setting up a DS64 for route control.

KB803 DS64- Output Type Static or Pulse-Option Switch 01

Determines The Type of Turnouts You Can OperateOpSw 01 defines the output type (static or pulse) for the decoder. Thrown (factory default) for pulse output mode to operate three wire (twin coil type) PecoTM or Atlas Snap SwitchesTM or two wire bi-polar type turnout machines such as Kato Unitrack, AristoCraft, or LGB.Closed for static output mode to operate slow motion (stall motor) type turnouts such as Tortoise or Switchmaster.

KB804 DS64 - Set Up Using Option Switches (OpSw)

DS64 is set up by setting Option Switches (OpSw)This is how to set option switches on the DS64:1. Begin with your DS64 powered up. Turnouts can be either connected or not.2. On the DS64 press and hold the OPS button down for about 3 seconds until the red OPS LED and green ID LED begin to blink alternately. This indicates that the DS64 is ready to change the option switches.3. Using your DCC throttle, select the Switch Address that corresponds to the OpSw number and send the Closed or Thrown command corresponding to the setting you have chosen. Refer to ...

KB805 DS64 - Setting Board ID for Additional DS64s

When using more than one DS64 in a DCC environment, you must assign a Board ID to each additional DS64 so that each one has a unique Board ID.You will need to set the DS64's board ID if you are planning to use the DS64's 8 inputs with a computer, system throttle, or other smart device on your layout that needs to know when a turnout has been manually thrown or closed via a particular DS64.You can use the 8 inputs on the DS64 to control the operation of the 4 outputs that control your turnouts.  For example, you can ...

KB806 DS64 - Stationary Address Programming

If you have more than four turnouts, you will need to program the addresses.The DS64 has 4 Output pairs labeled 1R & 1G, 2R & 2G, 3R & 3G, and 4R & 4G.  The DS64 is shipped from the factory with these outputs programmed as Switch Addresses 01, 02, 03, and 04 respectively. You can set the Switch Address of each of these four Outputs to any value from 01 - 2048.NOTE:  During this procedure the DS64 must be connected to an active LocoNet with an active command station.1. On the DS64’s control panel, press and hold the ID button ...

KB807 DS64 - Slow-motion turnout machines & crossing gates

Hook up for slow motion type turnout machines & crossing gates.Note: Multiple turnout machines of the same type can be operated on a single DS64 output.For example, you can run 2 Tortoise or Switchmaster machines on a single DS64 output.Note: If you find that your turnout is operating “backwards” simply switch the + & - wire connections to achieve correct operation.Note:  The outputs can be configured to drive a grade crossing signal.  See Knowledge Base article.

KB808 DS64 - Choose either solenoid or slow motion turnouts for a single DS64

Can I mix solenoid & slow motion turnout motors on a single DS64?No.The DS64 is configured for either for solenoid turnouts (the default setting)  OR slow motion turnouts. Only one type of turnout motor can be used on any particular DS64.If you have both slow motion and solenoid controlled turnouts on your railroad, different DS64s must be used for each type of turnout. 

KB809 DS64 - Connecting Solenoid-type Turnout Machines

Once you have set up the DS64 to operate the type of turnouts you will use, the next step is to hook up the turnouts to the outputs of the DS64. Each type of turnout machine has specific requirements for wiring.Note: The DS64 is configured for either for solenoid turnouts (the default setting)  OR slow motion turnouts. Only one type of turnout motor can be used on any particular DS64.Note: Multiple turnout machines can be operated on a single DS64 output.For example, you can run 2 Peco or Atlas Snap Switches on a single DS64 output. Up to 4 Kato ...

KB810 DS64 - Resetting to Operate Solenoid Type Turnouts

At the factory, your DS64 was set to control solenoid type turnout machines that use a single pulse output for operation. If you are using solenoid type turnouts, you can install the DS64 “out of the box.”  If you have reconfigured your DS64 for stall motor type turnouts, the DS64 can be reconfigured back to solenoid type turnout motors.1. Connect the DS64’s ‘TRKA’ and ‘TRKB’ terminals to your track. No turnouts should be connected to the DS64 at this time.2. On the DS64 press and hold the OPS button down for about 3 seconds until the red OPS LED and ...

KB43 DS51K1 - Special Notes on Kato Double Crossover 20210

Kato makes a Unitrack double-crossover, their No. 20210: Kato has advised us that this unit has four solenoids in its base, each operating one turnout point set. Connecting the DS51K1 to the red / black wire pair at the base of the track will damage the decoder since the four solenoids of the crossover will draw more than the rated current capacity of the DS51K1. If you are wiring the DS51K1 internally to this track segment, it is easiest to program each turnout pair to the same address; done this way, activating one track switch address will result in the ...

KB813 DS64 - Connecting to LocoNet

DS64 can be used as a LocoNet device. The two RJ12 sockets (above, left) on the back of DS64 are LocoNet Ports for connecting your DS64 to LocoNet.  Either can be used to connect to LocoNet, with the other being used to connect to other LocoNet devices.

KB814 Powering DS64

  There are three different ways to power the DS64.  Track power (Trk A and Trk B), Auxiliary power (AX1(-) and AX2(+)) and power through the rear modular power connector.  Connect the Trk A and Trk B screw terminals of the Power and Track Connections to the corresponding Rail A and Rail B track connections.  The PS14 power supply can be used with Auxiliary or the rear modular power connector.  The DS64 requires 300mA for proper operation.  Only one DS64 can be powered per PS14.  A generic DC power supply between 12-16vdc and 300mA can be connected to a DS64 ...

KB816 DS64 - Overview

DS64 Quad Stationary Decoder      The DS64 is a Stationary Decoder for use with 4 slow motion, solenoid, or bi-polar turnout machines Simple to hook up and configure   Controls 4 individual turnout machines: EITHER4 Slow motion turnout machines, such as TortoiseTM by Circuitron or SwitchmasterTMOR4 Solenoid-type turnout machines such as three wire (twin coil type) Peco or Atlas Snap Switches or two wire bi-polar type turnout machines such as Kato Unitrack, AristoCraft, or LGB turnouts with capacitive discharge capability  Support for up to 8 routes   Screw terminals make installation easy   Use with any LocoNet Compatible System   ...

KB828 Zephyr - Switch Mode

Switch Mode is used for sending commands to accessory decoders and for changing Option Switches (OpSw) in your DCS50. The most common use of switch mode is for operating turnouts (track switches).To change the position of a turnout:This note assumes that you have already installed and programmed turnouts and turnout decoders on your layout.  Each turnout is connected to a stationary decoder that controls the operation of that turnout.  There are several different stationary decoders for this purpose such as DS64 and others.  Please see the related articles below.1. Press the SWITCH Key. 2. The last switch address selected by ...

KB66 SE8C - Local Switch Inputs for Turnout Operation

SW01 to SW08 are inputs that allow a local switch mounted on the layout to operate the slow motion turnout machine. For example, SW01 when connected to the +VE sensor common (Pin 2 in figure) will reverse the voltages on SMTM1A and SMTM1B to change the position of turnout 1. SW02 controls local turnout 2 , etc. For each connection to +VE sensor common the slow motion turnout machine swaps direction and a Switch message is sent to LocoNet to report the new position of the turnout. This local control can be disconnected by setting OpSw 15 to closed, in ...

KB78 Case Study: Nemo Junction - Basic Wiring Part 2 of 9

Although this is a simple railroad, it will have some advanced features. When the railroad's sectional modules are first assembled, the electrical connections are simple. The railroad will be controlled with a DCS50 Zephyr, using a PM42 Power Manager for short circuit protection. One section of the PM42 will control the inner oval of track, a second section of the PM42 will control the outer segment. This is done so that if a train derails on one loop, the train operation on the other loop will not be affected. Because the DCS50 is rated at 2.5 amps, the PM42 must ...

KB82 DS64 - Railroad Control Panel Indicator Lights

I'm looking to wire Tortoise switch machines on a DS64. When the track switch is thrown I want to power 1 color light (non-LED). When the track switch is closed, power a different colored light. Is this possible using the DS64 inputs or the Tortoise connections? The DS64 does not have separate connections for indicator lights for trackside or for a control panel. However, indicator lights can still wired to work with the DS64. Tortoise or other slow motion swith machines can be wired in two different ways. If using LEDs, a two leg, bipolar LED can be connected in ...

KB596 Automatic Reversing and Turnout Control

Q: How do I use the AR1 and automatically control the turnout? I'm confused here. It is good that the AR1 controls the switching of the track power for a reverse loop automatically but it seems the turn out direction also needs auto control. Am I missing something here? Need help understanding...Please explain. A: The AR1 is handles correcting the track polarity mismatch when a reversing section is encountered by a locomotive. When the polarity inside the reverse section does not match the polarity outside the reverse section, the AR1 detects the short circuit and flips the polarity so that ...

KB88 DS64 Option Switches - Overview

The DS64 is a powerful stationary decoder that can be used to control different devices on your railroad. It can be used on both command control and analog model railroads. The DS64 is configured by the settings of different Option Switches (OpSw's), listed below: OpSw01 - Solenoid or slow motion devices OpSw02 - Pulse Timeout, 200ms OpSw03 - Pulse Timeout, 400ms OpSw04 - Pulse Timeout, 800ms OpSw05 - Pulse Timeout, 1600ms OpSw06 - Output Auto Power Up OpSw07 - Factory-default Reset OpSw08 - Regular/Extended Startup Delay OPSw09 - Timeout Option OpSw10 - Throttle/Computer Option OpSw12 - Sensor Input Option OpSw13 ...

KB15 HO-Scale Transbay Interwoven Track Plan-Auto Reversing

This H0-scale railroad track plan first appeared in the Atlas Model Railroad Company's book "Six Railroads You Can Build", written by John Armstrong and illustrated by Tad Stepek. This book was first published in 1958 and has been reprinted several times. A classic bowl of spaghetti, the Transbay Interwoven has two reversing loops and a turntable. DC Control For DC operation, Atlas specified three Atlas Controllers (for the reverse loops and the turntable), two Atlas Selectors (to control eight track segments) and ten controllers for the railroad's turnouts. DCC Makes Things Simple With DCC, the wiring of this railroad is ...

KB604 Turnouts, Switches, Points & Frogs

Trains run on two rail track.  When a train needs to change to a different or diverging track a track feature called a turnout, switch, track switch, points, frog or other name comes in to play.  The function of this track feature is to move the rails so that the train can change tracks.  When the turnout is "closed" the train will go straight through and when it is "thrown" it will go on the diverging track.   Railroad employees in North America call this track feature a switch. They call the moving parts of the switch the points.  They ...

KB605 DS52 Stationary Decoder Configuration and Programming Jumpers

There are two jumpers on the DS52 stationary decoder board. To properly use your DS52 you must be sure these jumpers are in the correct position. The configuration jumper sets whether your DS52 operates slow motion or solenoid type turnout machines. When the jumper is open it will run solenoid turnout machines. When it is closed it will operate slow motion turnout machines. The programming jumper determines whether the DS52 is in programming mode or not. To program the addresses for the DS52 the program jumper must be closed. For normal operation, it must be open. 

KB611 Using Kato #4 N-Scale Unitrack Turnouts With DCC

Kato and Digitrax recommend the best DCC performance with the Unitrack turnout requires that you set each #4 turnout to "Non-power-routing".  You can do this by changing the position of the screw that sets power routing which is located on the bottom of each #4 turnout.  There are two screw adjustments on a Unitrack turnout, one for making the turnout non-power routing and the other being for setting either "live" or "insulated" frog (the point where the two rails cross)l  Leave the frog screw in the "insulated" position.It should be noted that some N-scale Unitrack production has the routing/non-routing connections mislabeled, with the English-language ...

KB785 DS51K1 Bi-polar Stationary Decoder

Stationary Decoder for use with a single Kato Unitrack bi-polar turnout machine or similar device   Simple hook up and set up.     Kato Unitrack compatible bi-polar drive.     DCC compatible.    

KB623 Wiring Protocol (What Color Wire Goes Where?)

In order to simplify our wiring diagrams, instruction sheets and general model railroad wiring, the following wire colors are suggested for wiring layouts and accessories.

KB368 DS64 - Peco PL-10 Turnout Motor

I am trying to wire my new layout (N gauge) using the DS 64 with Peco switch machine PL10. The PL10 has four wires to be attached. My question is: Do I need to attach all four wires or just one set of wires? The PL-10 is a coil-type switch machine with double solenoids. One solenoid is activated to make the track switch throw in one direction, and the other is activated to throw it in the other direction. All four connections are required, with one for each solenoid being common and the other two being for the individual coils. ...

KB115 DS64 - Powered Frogs

Can I use the DS64 to power frogs in Atlas turnouts with solenoid ( code 83 ) type switch machines? No, the DS64 does not have internal contacts to provide power to the frogs. This could be done by using a switch machine with its own contacts; these have been made by NJ International, Tenshodo, PFM and others. Another alternative would be to use the Atlas Snap Relay. The Snap Relay is a solenoid device like the switch machine, but instead of throwing the turnout, it throws a set of electrical contacts. The relay is wired in parallel to the switch machine, ...

KB117 Notes on Kato HO-Scale Unitrack Turnouts

Kato recommends, and Digitrax concurs, that the best DCC performance with the Unitrack turnout requires that you set each turnout to "Non-power-routing". Kato has offered a variety of turnouts in their H0 Unitrack line.381-2840 - LH, 490mm Radius, selectable operating mode with power or non-power routing.381-2841 - RH  490mm Radius, selectable operating mode with power or non-power routing.381-2850 - LH, #4, power routing only. * Some additional power feeds required for use with DCC 381-2851 - RH, #4, power routing only. * Some additional power feeds required for use with DCC381-2860 - LH, #6, live or insulated frogs, power or non-power ...

KB127 Slip Switches

The slip switch is a track element that has both a crossing at grade and also a set of movable points which allow trains to both cross another track and also change track.  The Crossing The crossing allows tracks to cross each other at grade.  The Slip SwitchThe more complex slip switch allows trains to both cross and to change tracks: In the schematic below, you will note that the slip switch is more compact than ordinary turnouts.  As a result, they are often found in high track density areas such as passenger terminals, where space is at a premium. ...

KB130 Using PM42 to correct shorts caused by thrown switches

Q: If my layout is experiencing short because of a thrown switch, how can you reset the switch using DCC? Many Digitrax operators use the PM42 Power Manager, which provides protection to four power sub-districts. One segment of the PM42 is used to control track switch power, with the balance being used for train power. When the inevitable happens and a train runs into a thrown switch, resulting in a short, the PM42 shuts down the track power in that segment, while the track switch power is maintained, allowing you to throw the offending switch. Because the PM42 isolates only ...

KB139 Powering the DS52

Can the DS52 be powered directly from a 13.8 v DC external power supply instead of the rails? No. Screw Terminals 4 & 5 are used to not only supply power to the DS52 from the track but also are the path that is used to both program the DS52 and to operate the DS52 via a throttle or computer program.

KB396 SE8C - Can you operate more than one slow motion turnout from one output?

Q:  Can the SE8C slow motion turnout controllers operate multiple turnouts from one output? A:  No. The slow motion connection was originally intended to be used with single slow motion drives for semaphores, part of the overall design of the SE8C signal driver. Since only one semaphore is operated, the circuitry was not designed to handle heavier loads than that single drive.

KB690 Turnouts and DCC

"Turnout" is a civil engineering term for what railroaders call a "switch".  In the model railroad environment, we often use the word turnout to avoid confusion with the electrical term "switch".  On the railroad, throwing a switch usually only means one thing, while "Throw the switch" on a model railroad could mean operating a light switch.Probably the best answer is to consistently use one type of turnout.  The notion of a "DCC Friendly" turnout is a myth; the standard answer in the past has been: "If it worked on DC it will work on DCC". In the end, which turnout ...

KB455 Route Basics - DCS100 or DCS200

You can use your DT400 series throttle with a DCS100 or DCS200 to set up routes that are triggered by operating a single turnout address to make it either c (closed) or t (thrown). Setting up and operating routes is similar to consisting locomotives because you can cause more than one unit to operate based on a single command sent to the system. We call the turnout address that other turnout addresses are “consisted” to, the TOP address. To operate a route, use Sw (Switch) mode to select the TOP turnout address in the route and move it to either closed or ...

KB457 DT402 & DT400 Switch Mode - Turnout & Switch Operation

  What is Sw (Switch) Mode? Switch mode is used by throttles for sending commands to accessory decoders and for changing option switches in your LocoNet system. The most common use of switch mode is for operating turnouts.Switches are either thrown or closed.To change the position of a switch or turnout: 1. Press the SWCH key to enter switch mode. When you enter Switch mode, the throttle knobs & direction keys continue to control the loco addresses running on the throttle. Loco speed is displayed on the bar graph and loco direction is displayed on the direction indicators for each ...

KB590 Q&A - Powering DS64

  Q:  How do you connect more than one DS64 to a single power supply like a PS14 to power them or do you need a separate power supply for each DS64? A:  One power supply can be used if it can provide adequate power for all the DS64s it is powering. The PS14 has a built-in circuit breaker; when it exceeds its capacity, it will shut down, cool off and then start up again. If you are experiencing this behavior then you need to add one or more PS14s to provide enought power for the DS64s you have connected. Our recommendation of one ...

KB483 Bushby Bit - Disable Normal Switch Commands

Q: What's a "Bushby bit"? A: In your command station, OpSw27 can be toggled to disable normal switch commands, a.k.a. the "Bushby bit." This allows the layout operator to use an attached PC to handle switch control logic. Under normal conditions, advanced throttles can be used to operate turnouts which are controlled by LocoNet-connected stationary decoders. The factory default setting for OpSw27 is "t". Toggling OpSw27 to "c" takes this control away from the individual throttles and gives it to a controlling computer. Such an application would be a railroad with CTC control, where the train movements are directed by ...

KB484 DS64 or SE8C for Slow Motion Turnout Machine Control?

Q:  We will be using your SE8C's for signaling. Should we use the SE8C to control our slow motion switch machines, or should we use your DS64s for that function? A:  Both products will do the job. How you plan to use them on your layout will help you decide which is better in your situation. Here are some things to consider in making your decision:The SE8C will drive 8 slow-motion switch machines while the DS64 will drive four. If you have a large number of switch machines in a specific area, the SE8C might be a better choice, since the ...

KB745 DT402 & DT400 Series Throttle CLOC, "c" Key-Clock Display or closed

The CLOC, "c" Key is used to toggle between displaying and not displaying the current fast clock time. It is also used to issue c (closed) commands when the throttle is in Switch mode.In the case of turnout control:c=closed, when a "c" command is sent, the turnout is set for the main line with routing through the straight leg of the turnout.

KB746 DT402 & DT400 Series Throttle OPTN, "t" Key- Option or thrown

The OPTN t Key is used to enter the Option Mode to set throttle and system options. It is also used to issue t (thrown) commands when the throttle is in Switch mode.In the case of turnout control:t=thrown, when a "t" command is sent, the turnout is set for the diverging route through the curved leg.

KB756 DT402 & DT400 Series Throttle SWCH Key

The SWCH Key is used for entering switch control mode. Once this key is pressed, you will be prompted to select a switch address and issue a thrown or closed command. Switch control mode is used in normal operation for operating turnout machines and in set up mode for setting up option switches in the throttle and command station.