KB386 DS64 - Kato Unitrack N-Scale Automatic Crossing Gate & Three Color Signals

Q:  Is it possible to use Digitrax equipment to wire the Kato N-Scale Automatic Track Crossing? If so, how do I do it? A:  The answer is a probable "No", but there may be a workaround. The Kato, USA website notes: Some Unitrack components such as the Automatic Crossing Gate and 3-Color Signal were designed with DC operation only. So, the official position is that that these devices don't work in the DCC environment. However, we are not above speculating on how to do this, nor are others. An online web search turned up this bit of message traffic by ...

KB390 DS64 - Sensor Activated Exit Routes

In this example we add some more features to complete the capabilities of the DS64 / BD4 combination. In addition to the fascia button, we utilize the remaining sensors of the BD4 to automatically select the exit route if triggered by the advancing train. For this purpose, each yard track will need a short detection section just before the yard ladder. A departing train will then trigger and set its own exit route as soon as the engine enters the detection section. To enter the yard however, the routes must still be selected manually with the push buttons.

KB391 DS64 - Sensor Activated RR Crossing Lights with the addition of a BD4

You can automate grade crossing signal lights with block occupancy sensors. Install a BD4 to detect track occupancy as shown in the figure below. Other than removing the Op Sw35 commands from the routes used in the related article example, there is no additional programming needed for the DS64. Sensor operated occupancy detection requires that all rolling stock be equipped with resistor wheels for proper detection or that the detection section is longer on each side of the RR Crossing than the full length of a train since only the locomotive will draw current. A lighted caboose on the end of ...

KB392 DS64 - Example of a Yard Ladder and RR Crossing Blinking Signal

  This example is a small yard with a crossing signal at its entrance. We will use independent turnout addresses to demonstrate the flexibility that the DS64 offers. Here, route (track) 2 3 and 4 will activate the blinking light when set and the deactivation is done by resetting to route 1, the main line. The advantage of this setup is that you can easily do operating RR Crossing lights without the need for additional equipment for block detection. The turnout output utilized for the RR crossing operation is simply integrated into the route setup. In addition to the route ...

KB393 DS64 with Yard Ladder & Manual Route Buttons

  Simple Example of a Yard Ladder with Manual Route Buttons in a hidden yard. Set DS64 OptionSwitches 11 and 15 to 'c' closed to enable route commands from local inputs. Make sure the momentary-on push buttons are wired as shown in Fig.1 above. OPSw 11 enables the local inputs to trigger the routes stored in the DS64. A1 will trigger route1, S1 will trigger route 2, and so forth. OPSw 15 prevents the local inputs from directly triggering the outputs.Option Switch Configuration Press the OPS button on the powered DS64 for about three seconds until the red led begins ...

KB394 DS64 - Cascaded Routes Example

A cascaded route is where the last command of a route triggers the next route; this is also known to some as a nesting route. With the capacity of 8 turnouts per route, it becomes necessary to cascade routes if more than 8 turnouts are involved in a route. To highlight these possibilities, we use a very complex scenario with many turnouts and possible routes. Cascading routes allows the setup of long routes without the need for a computer. Since some routes exceed the capacity of 8 turnouts, the remaining turnouts of the long routes are setup in the second ...

KB273 DS64 - Fulgurex Switch Motors

For some reason it is not possible to successfully operate Fulgurex point motors with a DS64. Tortoise work fine. We have determined that the Fulgurex motor draws too much current for the DS64. Published sources describe the Fulgurex motor as needing 400 Ma for operation, which is well beyond the capacity of the DS64. When the DS64 tries to operate Fulgurex motor, the excess current draw appears to be a short circuit and the DS64 shuts down to protect itself. The Tortoise, while also a slow motion point motor, is "on" all the time since it is a stall-type motor. ...

KB276 DS64 - Push Buttons

In addition to controlling turnouts via LocoNet with your DT400 throttle or with a computer program such as Railroad & Co., you can use local push buttons to operate turnouts. These buttons can be mounted near a particular turnout on the layout fascia or on a local track diagram. In this way, train crews can operate a turnout with a push of the button. The momentary push buttons are connected to the DS64 inputs marked S1, S2, S3 and S4. The return connection of each push button is made to "+COM. Here, a momentary button is connected to operate Turnout ...

KB279 Button Control of Kato Turnouts

I have my Kato Switches hooked up to a standard switch panel with toggle momentary switches. Can I hook up the DS51K1 stationary decoder in addition to this wiring? In other words, if hooked up the DS51K1 to the Kato Switch Machine that was already wired to another source to throw the switch, would the momentary power damage the decoder when it is operated by the standard control panel? I would like to operate these switches via DCC and by the control panel. In this situation, it would appear that using a DS64 configured for Kato turnouts (solenoid turnouts) and ...

KB152 DS64 - Troubleshooting

The DS64 is a powerful stationary decoder. If you have tried to program this stationary decoder and are having problems, there are several things that you can do before contacting Tech Support for further help. Is the DS64 receiving enough power? The DS64 can be powered in several different ways. Although it is possible to power the DS64 from track power, this has been a source of problems for many operators due to low voltage. This typically arises on a railroad that is using power in excess of the capacities of its power supplies. Have you programmed all four addresses ...

KB798 DS64 - How To Run A DS64 Route

How To Run a Route with DS64:1. Select the Switch Address that corresponds to the Top Address of the route you want to run.2. Issue a Closed or Thrown command depending on which you set up in the route table.Note that if you are using an actual switch address as your top address and you send the opposite closed or thrown command from that set up in the route; you will operate that switch address only and not the route.For example: If you set up Switch Address 50 as your Top Address by sending a Thrown command, you’ll need to ...

KB799 DS64 - Setting Up Routes With DS64

How To Set Up Routes Using Your DS64NOTE:  During this procedure the DS64 must be connected to an active LocoNet with an active command station.1. Press and hold down the STAT button on your DS64 until the green LED begins to blink quickly. You are now ready to set up a Route.2. To program the DS64 Route Number, use your DCC throttle in Switch mode to select a Switch Address from 1 through 8 and issue a Closed or Thrown command. This lets the DS64 know which of the 8 available routes you are setting up. This is NOT the ...

KB800 DS64 - Using A Virtual Top Address for Routes

When you program the DS64, you must program all four outputs, even if they are not connected to anything.  A "Virtual" top address can be used to avoid conflicts with actual turnout addresses and other routes. To create a virtual top address use a switch address for your top address that is not used to operate an actual turnout on the layout. The advantage of this is that you can consistently use either the "thrown" or “closed” command to operate all routes, making it easier to remember which position goes with which route to make them work. Since DS64 routes ...

KB673 DS64 Stationary Decoder-Power & RailSync

  Can a DS64 be powered from the LocoNet RailSync lines? No.  The LocoNet cable is used only for LocoNet commands. The DS64 must be powered via the rear modular connector (12-14 volts AC or DC) OR via the AUX power 12-16 volts DC using AX1(-) and AX2(+) on the circuit board at the front of the unit. It is also possible for the DS64 to get it's power from the track hooked to Trk A and Trk B terminals, but experience has proven that this power source may not be reliable in certain situations.  NOTE: Use only the rear power jack or ...

KB802 DS64 - Route Table

Use this table as a planning guide for setting up a DS64 for route control.

KB804 DS64 - Set Up Using Option Switches (OpSw)

DS64 is set up by setting Option Switches (OpSw)This is how to set option switches on the DS64:1. Begin with your DS64 powered up. Turnouts can be either connected or not.2. On the DS64 press and hold the OPS button down for about 3 seconds until the red OPS LED and green ID LED begin to blink alternately. This indicates that the DS64 is ready to change the option switches.3. Using your DCC throttle, select the Switch Address that corresponds to the OpSw number and send the Closed or Thrown command corresponding to the setting you have chosen. Refer to ...

KB806 DS64 - Stationary Address Programming

If you have more than four turnouts, you will need to program the addresses.The DS64 has 4 Output pairs labeled 1R & 1G, 2R & 2G, 3R & 3G, and 4R & 4G.  The DS64 is shipped from the factory with these outputs programmed as Switch Addresses 01, 02, 03, and 04 respectively. You can set the Switch Address of each of these four Outputs to any value from 01 - 2048.NOTE:  During this procedure the DS64 must be connected to an active LocoNet with an active command station.1. On the DS64’s control panel, press and hold the ID button ...

KB807 DS64 - Slow-motion turnout machines & crossing gates

Hook up for slow motion type turnout machines & crossing gates.Note: Multiple turnout machines of the same type can be operated on a single DS64 output.For example, you can run 2 Tortoise or Switchmaster machines on a single DS64 output.Note: If you find that your turnout is operating “backwards” simply switch the + & - wire connections to achieve correct operation.Note:  The outputs can be configured to drive a grade crossing signal.  See Knowledge Base article.

KB808 DS64 - Choose either solenoid or slow motion turnouts for a single DS64

Can I mix solenoid & slow motion turnout motors on a single DS64?No.The DS64 is configured for either for solenoid turnouts (the default setting)  OR slow motion turnouts. Only one type of turnout motor can be used on any particular DS64.If you have both slow motion and solenoid controlled turnouts on your railroad, different DS64s must be used for each type of turnout. 

KB809 DS64 - Connecting Solenoid-type Turnout Machines

Once you have set up the DS64 to operate the type of turnouts you will use, the next step is to hook up the turnouts to the outputs of the DS64. Each type of turnout machine has specific requirements for wiring.Note: The DS64 is configured for either for solenoid turnouts (the default setting)  OR slow motion turnouts. Only one type of turnout motor can be used on any particular DS64.Note: Multiple turnout machines can be operated on a single DS64 output.For example, you can run 2 Peco or Atlas Snap Switches on a single DS64 output. Up to 4 Kato ...

KB810 DS64 - Resetting to Operate Solenoid Type Turnouts

At the factory, your DS64 was set to control solenoid type turnout machines that use a single pulse output for operation. If you are using solenoid type turnouts, you can install the DS64 “out of the box.”  If you have reconfigured your DS64 for stall motor type turnouts, the DS64 can be reconfigured back to solenoid type turnout motors.1. Connect the DS64’s ‘TRKA’ and ‘TRKB’ terminals to your track. No turnouts should be connected to the DS64 at this time.2. On the DS64 press and hold the OPS button down for about 3 seconds until the red OPS LED and ...

KB811 DS64 - Setting Up to Operate Slow Motion Type Turnouts

At the factory, your DS64 was set to control solenoid type turnout machines that use a single pulse output for operation. If you are using slow motion turnout machines, like the Tortoise or Switchmaster, that need a static type output to operate, you’ll need to reconfigure the DS64’s outputs before hooking up your turnouts.To set up your DS64 to operate stall motor type turnouts:1. Connect the DS64’s ‘TRKA’ and ‘TRKB’ terminals to your track. No turnouts should be connected to the DS64 at this time.2. On the DS64 press and hold the OPS button down for about 3 seconds until ...

KB813 DS64 - Connecting to LocoNet

DS64 can be used as a LocoNet device. The two RJ12 sockets (above, left) on the back of DS64 are LocoNet Ports for connecting your DS64 to LocoNet.  Either can be used to connect to LocoNet, with the other being used to connect to other LocoNet devices.

KB814 Powering DS64

  There are three different ways to power the DS64.  Track power (Trk A and Trk B), Auxiliary power (AX1(-) and AX2(+)) and power through the rear modular power connector.  Connect the Trk A and Trk B screw terminals of the Power and Track Connections to the corresponding Rail A and Rail B track connections.  The PS14 power supply can be used with Auxiliary or the rear modular power connector.  The DS64 requires 300mA for proper operation.  Only one DS64 can be powered per PS14.  A generic DC power supply between 12-16vdc and 300mA can be connected to a DS64 ...

KB816 DS64 - Overview

DS64 Quad Stationary Decoder      The DS64 is a Stationary Decoder for use with 4 slow motion, solenoid, or bi-polar turnout machines Simple to hook up and configure   Controls 4 individual turnout machines: EITHER4 Slow motion turnout machines, such as TortoiseTM by Circuitron or SwitchmasterTMOR4 Solenoid-type turnout machines such as three wire (twin coil type) Peco or Atlas Snap Switches or two wire bi-polar type turnout machines such as Kato Unitrack, AristoCraft, or LGB turnouts with capacitive discharge capability  Support for up to 8 routes   Screw terminals make installation easy   Use with any LocoNet Compatible System   ...

KB565 DS64 - Physical Dimensions

The DS64's approximate size:12cm (length) x 8.8cm (width) x 3.5cm (height)4.75" (length) x 3.5" (width) x 1.4" (height)The front edge of the DS64 needs clearance for wires to be attached.  The back edge has two LocoNet connectors and a barrel style power supply connector.  The back edge and left end have cooling slots which must remain clear.  The case has three holes which can be used for mounting screws. (#6 5/8" or longer screws can be used)

KB582 DS64 Programming Q & A

  Q: Can I assume that any of the 3 powering options for the DS64 are acceptable for OpSw changes? A:  Yes you can power the DS64 using any of the 3 options.  The DS64 is strictly looking for power, and doesn't need the DCC signal from the track to set op-switches. Q: If I have only 3 turnouts on a DS64, to complete the 4 point programming I have been inputting a bogus turnout number. Is that correct? A:  Yes, that is correct. Q: When setting OpSw 1, do I have to be connected to track power or can I power ...

KB801 DS64 - Automated Routing

Automated Routing with DS64   Routes are a way of operating a preset combination of turnouts to predefined positions using a single Switch command. Route tables hold the Switch Address and position information that make up the Route that operates when a single command is issued. The DCS100 Super Chief can store up to 32 individual routes that consist of a "Top" address and 7 additional turnout addresses and their positions.  The DS64 has a route table that can hold up to 8 individual routes that consist of a "Top" address and 7 additional turnout addresses and their positions. Sensors ...

KB590 Q&A - Powering DS64

  Q:  How do you connect more than one DS64 to a single power supply like a PS14 to power them or do you need a separate power supply for each DS64? A:  One power supply can be used if it can provide adequate power for all the DS64s it is powering. The PS14 has a built-in circuit breaker; when it exceeds its capacity, it will shut down, cool off and then start up again. If you are experiencing this behavior then you need to add one or more PS14s to provide enought power for the DS64s you have connected. Our recommendation of one ...

KB82 DS64 - Railroad Control Panel Indicator Lights

I'm looking to wire Tortoise switch machines on a DS64. When the track switch is thrown I want to power 1 color light (non-LED). When the track switch is closed, power a different colored light. Is this possible using the DS64 inputs or the Tortoise connections? The DS64 does not have separate connections for indicator lights for trackside or for a control panel. However, indicator lights can still wired to work with the DS64. Tortoise or other slow motion swith machines can be wired in two different ways. If using LEDs, a two leg, bipolar LED can be connected in ...

KB599 Can AR1 be used to set up automatic back and forth operation?

Q: I am building a new DCC layout that will include a logging spur that is simply a single long piece of track with no loop. I want to have a train go back and forth on this track which automatically reverses when it gets to each end. While the AR1 was designed for reversing loops, can it be wired to simply reverse a train on a straight piece of track? A:  Not in the way that you intend. One of the interesting problems with DCC is that we often still think in terms of DC, where the track polarity ...

KB88 DS64 Option Switches - Overview

The DS64 is a powerful stationary decoder that can be used to control different devices on your railroad. It can be used on both command control and analog model railroads. The DS64 is configured by the settings of different Option Switches (OpSw's), listed below: OpSw01 - Solenoid or slow motion devices OpSw02 - Pulse Timeout, 200ms OpSw03 - Pulse Timeout, 400ms OpSw04 - Pulse Timeout, 800ms OpSw05 - Pulse Timeout, 1600ms OpSw06 - Output Auto Power Up OpSw07 - Factory-default Reset OpSw08 - Regular/Extended Startup Delay OPSw09 - Timeout Option OpSw10 - Throttle/Computer Option OpSw12 - Sensor Input Option OpSw13 ...

KB327 Using the DS64 with internal DSC100 routes

When using a DCS100 or DCS200 to setup routes within the Command Station in conjunction with DS64 Stationary Decoders, the DS64 needs to be connected to Track Power. The DCS100/200 does not send internal route messages via LocoNet. DCS100/200s only send Routes as a series of switch commands out to the Track in DCC format.  The DSC100/200 were designed in 1996 and had no requirement to echo these same switch commands out via LocoNet.  Additionally, DS64 Stationary Decoders are designed to allow up to 8 Routes to be programmed internally into them. Please refer to the DS64 manual and other ...

KB368 DS64 - Peco PL-10 Turnout Motor

I am trying to wire my new layout (N gauge) using the DS 64 with Peco switch machine PL10. The PL10 has four wires to be attached. My question is: Do I need to attach all four wires or just one set of wires? The PL-10 is a coil-type switch machine with double solenoids. One solenoid is activated to make the track switch throw in one direction, and the other is activated to throw it in the other direction. All four connections are required, with one for each solenoid being common and the other two being for the individual coils. ...

KB115 DS64 - Powered Frogs

Can I use the DS64 to power frogs in Atlas turnouts with solenoid ( code 83 ) type switch machines? No, the DS64 does not have internal contacts to provide power to the frogs. This could be done by using a switch machine with its own contacts; these have been made by NJ International, Tenshodo, PFM and others. Another alternative would be to use the Atlas Snap Relay. The Snap Relay is a solenoid device like the switch machine, but instead of throwing the turnout, it throws a set of electrical contacts. The relay is wired in parallel to the switch machine, ...

KB245 DS64 - Kadee Uncoupler

I was wondering if I could use an output on the DS64 to momentarily apply power to a Kadee #309 electric uncoupler? OpSw 02, 03, 04, &05 closed would give me a 3 second pulse. The Kadee uncoupler may require as much as 3 Amps @ 22 Volts. So, what is the current carrying capacity of the outputs on the DX64 [sic] ? What is the maximum DC voltage I can apply to terminals AX1 and AX2? The DS64 can accept 12-16 volts AC or DC on the rear modular jack or 12-16 volts DC on the  AX1 (-) / ...

KB246 DS64 - Multiple Output Pulses

Why does the DS64 generate multiple output pulses for a single command? I get between 2 and 5 pulses over a period of about 2 seconds. Option Switch 01 determines the type of turnouts that you can operate, static or pulse. The Factory default is for "Pulse". Option Switches 02, 03, 04, and 05 set the pulse length. OpSw 02 = Closed the pulse width is 200ms (milliseconds). OpSw 03 = Closed, the pulse width is 400ms. OpSw 04 = Closed, the pulse width is 800ms. OpSw 05 = Closed, the pulse width is 1600ms. All, or any combination of ...