KB798: DS64 - How To Run A DS64 Route

This article was last updated on May 24, 2011, 7:37 p.m. | Print Article | Leave Feedback



How To Run a Route with DS64:

1. Select the Switch Address that corresponds to the Top Address of the route you want to run.

2. Issue a Closed or Thrown command depending on which you set up in the route table.

Note that if you are using an actual switch address as your top address and you send the opposite closed or thrown command from that set up in the route; you will operate that switch address only and not the route.

For example: If you set up Switch Address 50 as your Top Address by sending a Thrown command, you’ll need to send a Thrown command to run the route. If you send a Closed command you will operate switch address 50 to the closed position if it is an actual swtich address. If Switch address 50 is a virtual top address, nothing will happen if you send a Closed command.

3. Turnout route commands are stored in a buffer that holds up to 8 commands.

The commands are executed in the order received at approximately 1 second intervals. Because it takes more energy to throw solenoid type turnouts, the DS64 needs approximately 1 second capacitive discharge time between switch commands to operate solenoid type turnout machines.

To reset the turnouts in any Route to their original position, simply set up a second Route that reverses the positions set up in the first route.

Note: If your route includes switch addresses from more than one DS64, they must both be connected to LocoNet or the route will not run.

For larger routes, you can set up Cascading Routes by using multiple DS64s. See Article on Cascading Routes.

Important Note: You cannot cascade routes within the same DS64 route table.

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