Sound Depot
Welcome to the Digitrax Sound Depot!
Digitrax SoundFX (SFX) decoders come "ready to run" with pre-loaded sounds appropriate for the locomotive each decoder was designed to fit. Decoders not built for specific locos have a choice of a generic diesel and generic steam sound projects.
Using Digitrax SoundLoader and your PR3, you can change the sound projects your decoder plays. SoundLoader runs on your PC and connects to your sound decoder using the Digitrax PR3 programmer. With SoundLoader you can easily manage the sound project files your decoders use.
Downloading and Installing Complete Projects that Other Users have Created and shared on Sound Depot
It's easy:
1. Find the sound project your want to download on SoundDepot.
2. Connect your PR3 programmer to the programming track on your layout.
3. Place your SoundFX-equipped Locomotive on the programming track.
4. Open the SoundLoader application.
5. Open Sound Project file you want to load in SoundLoader.
6. Click on "Program" and wait for the programming process to complete (usually 60-90 seconds).
7. That's it. You've just customized your locomotive.
Modifying Project Files (Both Factory and Custom)
You can customize any sound project with your own recordings. You can replace any locomotive sound segment (a chuff, or a brake squeal, etc) with an actual sound recording you've made. You do this with the SoundLoader utility in conjunction with a Digitrax PR3 programmer. Once you've overlaid new custom sounds, you can save the Project file with a new name, thus creating a 'custom' project file that you can use again. You can also share these customized projects with others by e-mailing them to webmaster@digitrax.com so we can post them on the Sound Depot. Files sent for upload should be less than 20mb.
Creating New Sound Project Files From Your Own Recordings
If you're really motivated you can take .wav files you've recorded and make your own customized sound project files. This process of converting 'raw' sounds you've recorded in the field into a Sound Project file is a long and exacting task, especially if you want the sound to be realistic. On the other hand it is very rewarding to hear the recordings you have made come from your models. Sound editors are readily available on the web for free.
There are two kinds of sounds in SoundFX decoders, simple sounds and sequenced sounds. A simple sound is a sound that always sounds the same and always has the same length. An example of a simple sound is a bell. The striker strikes the bell and it rings for a certain length of time. The other type of sound SoundFX decoders support is sequenced sound. A sequenced sound is a sound that is made up of three parts: an Attack sound, a Sustain sound, and a Decay sound. Examples of sequenced sounds are the whistle, water pump, horn, etc.
To prepare a simple sound, using a sound editor:
1. Isolate the sound by trimming the excess time from the recording by carefully marking the beginning and the end of the sound you want to create.
2. Save this trimmed file as a .wav file as "8 bit" and 11 kilohertz (khz).
3. Open the SoundLoader application. The main screen of SoundLoader shows "sound types" or parts of the locomotive's sound scheme (Diesel Bell, Diesel Brakes, etc).
4. Locate the sound type you want to change in this list and "right-click" on that entry -
5. Select "Assign Sound File"
6. Browse to the new Wav file you created and saved previously, select the file and click the 'Open' button.
7. You've successfully modified the original Sound Project File. Save this modified sound project file under a new file name.
You can repeat the above steps and replace as many (or all) of the sound types as desired in the original Project file. Once you've finished your customized Sound Project File you can download it directly to your locomotive using SoundLoader's "Program" button, email it to a friend who has a similar Locomotive, and e-mail it to webmaster@digitrax.com to share it with other model railroaders on Sound Depots.
To prepare a sequenced sound, using a sound editor:
A sequenced sound is a sound that is made up of three parts: an Attack sound, a Sustain sound, and a Decay sound. The Attack is the ‘starting’ sound, the Sustain is the ‘running’ part of the sound, and the Decay is the 'end' sound. An example of a sequenced sound is the horn. Blowing the horn for 15 seconds requires an Attack sound that begins the sequence, a Sustain sound that prolongs the sound for as long as desired, and finally ends with a Decay sound. In actual practice, file sizes for the beginning and end of the sound, the Attack and Decay, may possibly be larger than the Sustain because the Sustain is simply a small snippet of sound repeated as long as needed.
Examples of SoundFX sequenced sounds are the Whistle, Water Pump and Horn. In the SoundLoader main screen you’ll see each of these sounds have a Start, Run, and End component. To prepare a sequenced sound you'll need to make 3 .wav files (The Start, Run, and End parts)
The finer points of making natural sounding sequenced sounds include:
1. Recording several complete sound events (for example, several complete whistle blasts from start to finish). If possible, make these recordings each time varying distance from the Locomotive. If you’re going out to a distant site to make the sound recordings, you might as well come back with more than one recording to choose from. A single recorded whistle blast may sound great by the siding, but may not sound as good once you listen to the recording at home so get several recordings from different distances and give yourself the latitude to choose the best.
2. Once you’ve chosen the best candidate, again you’ll need to isolate the complete sound by trimming the excess time from the recording. The goal here is to get just the complete sound event (whistle/horn blast/etc) with almost no sound before or after on the recording. Once you’ve got it, save this file. Save a copy of it (with a different name) in a safe place on your hard drive. Next, we’ll chop up the working copy of this sound file.
3. The ‘Start’ Part
Listen to your newly trimmed sound. Repeatedly. Depending on the sound editor you’re using, playing from the beginning you’ll eventually be able to ‘see’ a place on the timeline where the sound stabilizes. In other words, you’ll be able to see the point on the timeline where the tone of the sound starts to remain consistent. That’s the point where you want to make your first cut. Save this file segment (again, in the 8 bit / 11 kilohertz format). Be descriptive, if it’s a horn recording name it something easy for others to identify like: Start_GMF7_horn.wav.
4. The ‘Run’ Part
This one’s easy, depending on how long the total recording is, most of it will be the stable ‘run’ part of the sound. Copy a piece of this sound (typically less than 1 second long) to the clipboard and save this sound. Again, name it something consistent and descriptive: Run_GMF7_horn.wav.
5. The ‘End’ Part
By now you’ve probably got the hang of it. Mark the point in your recording just before the run sound starts to change, copy from this point to the very end of your sound clip. Save it naming it something like: End_GMF7_horn.wav.
6. You’re now ready to overlay these newly create sound components into an existing Sound Project file to create a new, unique project file. There’s no limit to what you can create.
7. Congratulations! You’ve just created your very own locomotive sound. Be sure you have everything saved. And send it to Digitrax if you are willing to share with others.
SoundLoader Software
Using your PR3 programmer and SoundLoader Software, it’s quick and easy to download sound project files into your Digitrax FX decoders.
Locomotives
There are 24 locomotives available in our Sound Depot Locomotive archive.
Click here to browse the listSound Decoders
Digitrax offers a wide variety of Sound FX decoders to fit many different locomotives. You’ll need to have a Digitrax SFX decoder installed to take advantage of using .spj files.
Click here for Digitrax Sound FX decoders